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Atari ST Guide REF Links
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1995-11-25
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4KB
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197 lines
POVRAY
POV-Ray Dokumentation
MainIndex
INTRODUCTION
ABOUT POV-Ray
.PROGRAM DESCRIPTION -- WHAT IS RAY TRACING?
+WHICH VERSION OF POV-Ray SHOULD YOU USE?
IBM-PC AND COMPATIBLES
APPLE MACINTOSH
COMMODORE AMIGA
UNIX AND OTHER SYSTEMS
ALL VERSIONS
WHERE TO FIND POV-Ray FILES
+GRAPHICS DEVELOPER'S FORUM ON COMPUSERVE
&PC GRAPHICS AREA ON AMERICA ON-LINE
%YOU CAN CALL ME RAY BBS IN CHICAGO
1THE GRAPHICS ALTERNATIVE BBS IN EL CERRITO, CA
PI SQUARED BBS MARYLAND
INTERNET
QUICK START
INSTALLING POV-Ray
USING SAMPLE SCENES
COMMAND LINE PARAMETERS
ANTI-ALIASING
BUFFERING
CONTINUING INTERRUPTED TRACE
DISPLAY PREVIEW IMAGE
RENDER PARTIAL IMAGE
FILE OUTPUT TYPE
HEIGHT AND WIDTH OF IMAGE
INPUT AND OUTPUT FILE NAMES
ANIMATION CLOCK VARIABLE
LIBRARY SEARCH PATH
BOUNDING SLABS CONTROL
SYMBOL TABLE SIZE
VERSION COMPATIBILITY MODE
PAUSE WHEN FINISHED
QUALITY SETTINGS
VERBOSE STATISTICS
ALLOW ABORTED RENDERING
2DEFAULT PARAMETER FILE AND ENVIRONMENT VARIABLE
BEGINNING TUTORIAL
YOUR FIRST IMAGE
THE POV-Ray COORDINATE SYSTEM
ADDING STANDARD INCLUDE FILES
PLACING THE CAMERA
DESCRIBING AN OBJECT
ADDING TEXTURE TO AN OBJECT
DEFINING A LIGHT SOURCE
MORE TEXTURE OPTIONS
SURFACE FINISHES
ADDING BUMPINESS
CREATING COLOR PATTERNS
PRE-DEFINED TEXTURES
MORE SHAPES
PLANE OBJECT
BOX OBJECT
CONE OBJECT
CYLINDER OBJECT
'SCENE DESCRIPTION LANGUAGE REFERENCE
LANGUAGE BASICS
IDENTIFIERS AND KEYWORDS
COMMENTS
INCLUDE FILES
FLOAT EXPRESSIONS
VECTOR EXPRESSIONS
TRANSFORMATIONS
Translate
Scale
Rotate
$Transforming Textures and Objects
Transformation Order
DECLARE
OBJECTS
SOLID FINITE PRIMITIVES
Spheres
Boxes
Cylinders
Cones
Torus
Height Fields
FINITE PATCH PRIMITIVES
Triangle and Smooth_triangle
Bicubic_patch
INFINITE SOLID PRIMITIVES
Plane
Quadric
Poly, Cubic and Quartic.
$CONSTRUCTIVE SOLID GEOMETRY (CSG)
About CSG
Inside and outside
Union
Intersection
Difference
Merge
LIGHT SOURCES
Point Lights
Spotlights
Area Lights
Looks_like
OBJECT MODIFIERS
CLIPPED_BY
BOUNDED_BY
NO_SHADOW
TEXTURES
PIGMENT
Color
-Color List Patterns -- checker and hexagon
Color Mapped Patterns
Gradient
Color Maps
Marble
Onion
Leopard
Granite
Spotted
Agate
Mandel
Radial
Image Maps
Specifying an image map.
The "once" option.
The "map_type" option.
The "filter" options.
The "interpolate" option.
Pigment Modifiers
Pigment Turbulence
Octaves
Omega
Lambda
Quick_color
Pigment Frequency and Phase
Transforming pigments
NORMAL
Bumps
Dents
Ripples
Waves
Wrinkles
Bump_map
Specifying a bump map.
Bump_size
Use_index & use_color
The "once" bump option.
The "map_type" bump option.
!The "interpolate" bump option.
Normal Modifiers
Turbulence
Frequency and Phase
Transforming normals
FINISH
Diffuse Reflection Items
Diffuse
Brilliance
Crand Graininess
Ambient
Specular Reflection Items
Highlights
Phong Highlights
Specular Highlight
Metallic Highlight Modifier
Refraction
SPECIAL TEXTURES
Tiles
Material_Map
Specifying a material map.
Material_map options.
LAYERED TEXTURES
DEFAULT TEXTURE
CAMERA
LOCATION AND LOOK_AT
THE SKY VECTOR
THE DIRECTION VECTOR
UP AND RIGHT VECTORS
Aspect Ratio
Handedness
TRANSFORMING THE CAMERA
CAMERA IDENTIFIERS
MISC FEATURES
MAX_TRACE_LEVEL
MAX_INTERSECTIONS
BACKGROUND
THE #VERSION DIRECTIVE
COMMON QUESTIONS AND ANSWERS
TIPS AND HINTS
SCENE DESIGN
SCENE DEBUGGING TIPS
ANIMATION
TEXTURE TIPS
HEIGHT FIELDS
FIELD-OF-VIEW
CONVERTING "HANDEDNESS"
SUGGESTED READING
LEGAL INFORMATION
CONTACTING THE AUTHORS
Index